Artists & Designers
Ryan Decker
Florida-born Ryan Decker was raised in the mountains of North Carolina. After graduating with a Bachelor of Science in Industrial Design from Appalachian State University he traded country living for the urban expanse of New York City. Primarily working in the digital space, having modeled 3D objects and coded video games since early adulthood, Decker is a multi-talented artist who creates animations, digital art and furniture. Decker names diverse sources as inspiration for his art practice: Hieronymus Bosch, Niki de Saint Phalle, Alejandro Jodorowsky, outsider art, science fiction, Luigi Serafini, and video games. In preparing for an artwork, he scours the recesses of the Internet, looking for influences others may overlook. Decker has stated “I seek to reinterpret aesthetics that may otherwise go unnoticed, letting people appreciate that which is rarely represented in an art or design context.” Decker has exhibited with Emma Scully Gallery (New York, NY), Good Naked (New York, NY), Jonald Dudd (New York, NY), Superchief Gallery (Miami, FL / New York, NY), and Superhouse (New York, NY). His first solo presentation will be held at Superhouse in Spring 2022. Decker lives and works in Brooklyn, New York.
Recent Works
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"Lustrous Wall Receptacles" sconces
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"Bricks and Bones with a Fairy on Top" throne
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"Dwellings for Ruffled Warblers" speakers
Recent Press
The Most Memorable Moments From Miami Art and Design Week 2022 in AD Pro
‘See, Touch…Smell’: The Next Generation of Design Gallerists Invites You Inside in The New York Times
Ryan Decker Creates an Immersive Neo-Medieval Installation at Superhouse in Metropolis
A ‘Comical Dungeon’ Designed in VR Takes Over a Chinatown Gallery in Curbed
Ryan Decker’s “Feudal relief” blurs the lines between physical, digital and mystical art in STIRPad